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BIO

Hello and welcome to my portfolio, I'm Charlotte a second year Game Design student currently based in Northern Ireland.

In the realm of game design, I believe in the magic of bringing ideas to life and creating worlds that players can not only explore but also emotionally connect with. Whether it's conceptualizing intricate level designs, developing gameplay systems, or crafting user interfaces that enhance player interaction, I thrive on the challenge of making every moment in a game memorable.

Some of my favourite games include, Legend of Zelda: Tears of the Kingdom, Celeste, Genshin Impact, League of Legends, Minecraft and LEGO Harry Potter.

I am excited about the endless possibilities that game design offers and am always eager to push the boundaries of creativity. As you explore my portfolio, I hope you get a glimpse of my passion for storytelling, my commitment to user-centric design, and my dedication to delivering unforgettable gaming experiences. 

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Skills

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Click the PDF icon to check out my CV

  • Game design

  • Level design

  • UI/UX design

  • Visual scripting

Software

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Charlotte Adams Portfolio

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As team lead I took on the role of testing and resolving any bugs within the game. I tracked this mainly in Jira as it's an industry standard system I was getting familiar with.

Bug tracking

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